Every year group has its own quest — start where you belong
We are still building this part
The lessons below are a preview of what is coming — they do not open yet.
Ready to explore today: Hifz, Tajweed, and English & Maths for Early Years and Year 1.Learn the opening phrase
First verse — pronunciation
Second verse mastery
Third verse — your turn now!
Fifth verse — worship and help
Sixth verse — the straight path
Recite the full Surah for your certificate
The path and the order of lessons are set, but this one does not have its activities yet. Hifz, Tajweed, English and Maths all have lessons you can do right now.
Which of these is the correct verse?
NurWorlds Platform
Full-stack platform spec for an Islamic learning world designed for ages 3–9. This document covers design system, technical architecture, feature phasing, and the build sequence to follow.
The visual language is enchanted-cosmos-meets-Islamic-geometry: a deep space backdrop with lush terrain, each world coloured by meaning, and Arabic typography treated as a visual hero — never an afterthought.
#05070F Deep Sky
#F5A623 Hifz Gold
#2ECC8C Islamic Emerald
#7B5EA7 Tajweed Violet
#4FC3F7 Maths Sky
#FF7F7F English Coral
Display: Fredoka — rounded, warm, perfect for 3–9 year olds
Body: Nunito — legible at small sizes, playful but readable
Arabic: Amiri or Hafs Quran font — beautiful, harf-accurate rendering with full tashkeel
📖 Hifz — Quran memorisation, Al-Fatiha → short surahs → longer surahs
🕌 Islamic — Stories, Pillars, Prophets, Duas
🗣️ Tajweed — Rules of recitation, Makharij, Madd
🔢 Maths — Number bonds, shapes, Islamic counting context
🔤 English — Phonics, letters, sight words
Self-Learn: Short tutor video → interactive activity → feedback → next step → XP reward
Live Class: Teacher video call + shared activity board + student response tracker + raise hand + class chat
Ages 3–9 means near-zero reading dependency in UI. Every action is tap-first, large targets (min 64px), audio cues on every interaction, and celebratory feedback (confetti, sound, star burst) for correct answers. The roadmap uses a winding Candy Crush–style path so children see their progress as a journey, not a checklist. Stars (1–3) on each lesson encourage replay without pressure.